watch your replays
a lot of times after I beat someone in ladder, I match him immediately again and I wonder why he doesn’t watch the replay.. it’s a new game after all, and I did something “strange” he should probably know about…
I’ve heard it said that we only retain about 10% of the information we come across. if you can learn to learn from your mistakes and retain what you learn, you’ll have a significant edge. most people learn slowly, and some never–my own self most of all…
Vote for your favorite map at WCL!
Register and then vote for Furbolg Mountain, Gnoll Hood, or Hylia at this thread: link.
show some love guys <3
Ask BoX: SC2 vs. WC3, and Training Method
Question
Now that you have begun Starcraft 2. How different is it from Warcraft 3? What are your techniques for getting good at this game going to be?
Starcraft 2 is very different from Warcraft and a lot more similar to Starcraft 1 than I was expecting. It almost seems like a Starcraft 1 expansion, if you will. I find not having a town portal a bit weird. All things being equal, it’s disadvantageous to attack your opponent. Since he is closer to his base, he has the home ground advantage. A lot of times it seems like you’re all-in if you attack, because you may lose the game if you don’t come out ahead. In Warcraft, you have town portals which let you get out of an attack safely if you need to.
There are also more aspects in WC3 that make things “not equal”: heroes, creeping. I refer to these unbalance-creators as “tension”, which is a term I decided to use when I was making Warcraft 3 maps. I use “tension” backwards from what you might expect. In your map, if every camp is equidistant from both players, it’s hard to play out. If a shop is closer to a player than it is to his opponent, I call this creating tension. Anyway, enough on map-making theory terminology :P
So in general, I prefer to expand and defend rather than attack in Starcraft 2. Especially in Protoss vs. Terran, because I find it hard to attack even with a better army; my units always attack buildings… (damn chokes). If I believe I have some advantage, then I will attack; i.e., I have my opponent countered, my Zerg opponent spent resources and time early expanding, etc.
Enough on that. How do I plan on getting good?
Play, play, play, I’m already hundreds of games behind :P Forget your record, play anonymously, and judge yourself by number of games played, not percentage won. Sadly I let my account name get out, and I even feel bad about practicing High Templar in ladder now. (haven’t used them a single game)
Right now I’m just waiting for strats to settle down, wait for some pro replays. Not going to be any different from Warcraft. It’s just copy the best players/strats and mass practice. Before we have the strats, spend time getting used to the game.
Fingering
in sports, they have “footwork”, instruments have “fingering”, what should we call keyboard work in RTS games?
anyway, with the transition to Starcraft 2, I want to take time at the start to work on fingering. For example, if I hotkey my nexus on ‘0′, and chrono boost is ‘c’, instead of using my middle finger to hit c, I should take time and learn how to hit it with my pinky.
Just an example, I plan on changing chrono boost hotkey to ‘p’ when it comes custom keys are available.
Thoughts
well, what do you guys want me to talk about?
in general, it seems that attacking first is disadvantageous.
protoss is fun ^^ chrono boost is AWESOME I don’t see how that’s going un-nerfed :(
in general, stalkers are pretty bad. in general, immortals do a much better job. after I stopped making so many stalkers I suddenly started winning a lot more :p
Protoss ;)
Unless they nerf warp in and chrono boost or the shuttle pylon, looks like I’ll be playing protoss ^^













