Top Posts
Orange A/C on Furbolg Mountain
http://www.wcreplays.com/page?section=audios&id=689
http://www.youtube.com/view_play_list?p=2B3FCCB96A468691
3rd map coming up
No teasers, but I’ll tell you that the name is Hylia and the inspiration is a “2-player Turtle Rock”, and that the tileset is Sunken Ruins.
Upon completion, I’m going to take a long, long break from mapmaking.
(2)Gnoll Hood
GH Layout Update
so we ended up moving the merc. camp to where the main green camp is, to fill the large empty space between spawn and natural expo. this also creates an interesting merc. rush dynamic not found in other maps.
moved natural expo closer to spawn. the green next to tavern seems really close to the orange camp, but I’ll leave it for now.
Gnoll Hood Blueprint
I’m going to be collaborating with Brooklyn on a map. here’s the working blueprint I just came up with. I just fear it’s going to be a flop gameplay-wise..
already see a problem. there’s no space between y and g for a path.. that’s easy to fix though.
I need to think really hard about the gameplay now before continuing.
why don’t we make this a case study. here’s the second sketch i showed brooklyn
now let’s draw circles on what we have so far

all the expo gold mines seem a little lonely. our spawn location also is kind of lonely.. ideally we have a little more possibility for the early game, but that’s not an easy fix at this point. the east/west expo mines aren’t intended to be natural expansions, so we could just make them more difficult and that would be fine. let’s see if we can make a couple corrections and call it a night.
so 1) we moved the g’s we already had out of the way and 2) we added another g. we probably needed another green camp on the map, and this seems like a terrific spot. by the way, ‘y’ may be a green camp too. I also don’t like how y is in the spawn-natural path, so I may push the y’s into the center, but that’s something I won’t be able to decide until I start working in World Editor.
Good night!
Another Map Idea
I have an idea for a map, but I don’t have time to make it myself. if there’s anyone who wants to make a map, but doesn’t have an idea, let me know, and I can walk you through it. Ofc I’m no expert, and my terraining sucks shit, but :D
won’t be making a second map
I’m very happy with the way Furbolg Mountain turned out, and I have (and always had) more important things to do, so I won’t be making a second one any time soon. Instead I’ll just actively promote FM and try to get it played.
and besides, I don’t have anything new to say right now anyway. I think I created something different with FM, which is cool.
so all that being said, if anyone has any questions about my thoughts, or the map-making process, please leave a comment, or I guess this matter is closed! I started sketching on the 3rd, world editing the 4th, and working non-stop, pretty much finished the 7th! There could be balance changes, but I doubt it. There probably will be cosmetic changes.. if it were only up to me, I’d have everything in snow.. but _i_the people who know_i_ are insistent.




















