Case Study: DR Part Two
So back in mid-June as I was getting back into Human I posted a “Case Study” on playing against Dark Ranger on Terenas Stand, if I can really call it that. It was more of a bunch of ideas to try since I was losing more than I liked.
So I’ve tried the ideas and here is parte dos! (I probably slaughtered that lol, Martin save me if I messed up=)) Kind of a completion to the ‘case study’ that was started, hopefully making it now a sort of ‘guide.’ I’m feeling a bit ambitious, so I’m going to say if the nonsense below helps at least two people then I will consider my time not wasted. LoLz
BoX’s Guide: Playing against Dark Ranger on Terenas Stand and Echo Isle with Human
Introduction
This strategy is specifically for TS and EI, on which it is easier to set up an expansion and defend it. In it’s entirety, it cannot be used on maps such as Turtle Rock or Twisted Meadows without great difficulty. DISCLAIMER – I’m not pro so don’t flame me, please. It will make me sad =( I do believe the majority of players will be able to find this of some use, however.
Summary
1. Start & Creeping the expansion
2. Setting up the expansion
3. During tech – harassing
4. Tier 2 – Build army and push.
Start & Creeping the expansion
Start off the game by standard creeping to level 2 with the respective green camps. Direct expanding with a low-level Archmage makes it harder to get the expansion up cleanly; A higher level Archmage and more early footmen also makes it easier to deal with whatever your opponent does.

Creep Pattern

Base build: At your main you should have your buildings placed so that there is no entrance. The Dark Ranger and archers will then not be able to get inside and kill your peasants; however, skeleton minions will, so be prepared to call to arms some wood peasants to deal with a skeleton harass. Optionally, you could build an arcane tower to help with this. Place it a distance behind your wall so that archers can’t take it down.
Research defend after your 3rd or 4th footmen. I’ve been getting it after my 3rd lately.

Archers stay out!
On Terenas it’s best to expand at a green corner mine and of course expand at your natural on Echo Isle. I usually use five militia to creep the camp. Although you could do it with less, 5 helps you creep it faster and afterwards they are there ready to build the town hall. Five to six is the ideal number of peasants for speed-building a hall; four is not enough.
If you have already started creeping and your opponent creep jacks you, calmly finish creeping while moving away the units that are being focus fired. Above all, try not to take too damage on your Archmage. Dead hero = dead game. Don’t forget to have 3-5 wood peasants hotkeyed in case you need to call to arms for help.
When fighting agianst DR + archers, it’s better to try not to focus fire too much, but a little is good. Defend your footmen, attack move, and micro back focus fired units. With your Archmage you can and should focus fire, either your opponent’s hero or a weak unit. Water elementals can also be focus fired but they’re speed is a bit slow as well, so make sure you don’t have them running around not doing damage.
Throughout the early game you should continue making footmen, or else you can bet your bottom dollar that you will get run over.
Setting up the expansion
Up to now if everything is normal, the elf should have either tried to hit your main, jacked you while you were creeping, or is off creeping and probably expanding himself.
If you haven’t seen your opponent yet at this point you should use a footman to scout and find out what’s up. Otherwise, fight him off with your superior micro. (Because even if we mass towers against air, it doesn’t mean we don’t have micro, right?)
Build an arcane tower at your expo location before town hall and creep in the proximity so you are able to respond if he attacks or harasses your expansion. On Terenas Stand the goblin shredder is available at 23:00 and it can be used to help defend against an attack if you need it. Priorities should be
a) Get your expansion up
b) Hopefully get level 3 so you can play agressively after expo is up. Don’t lose too much if he tries to stop your expo or you’re going to have to hide behind towers all game

Arcane tower is best friend of peasants =)
During tech – harassing
When and only when your expansion is up, you should begin teching. Add a few defensive guard towers, but be sure not to overdo it.
Now that your expansion is secured, harass your opponent. Cancel tier 2 buildings, kill wisps, hit his expansion, use a goblin zeppelin if it’s TS, etc. Behind in tech but with a resource advantage, now is a great time to trade units to delay the elf. There really is not a need to bank gold like an undead player. I usually keep making footmen if they die until I’m close to Keep.
Build a blacksmith sometime during your tech.

Defend is g00d
Tier 2 – Build army and push.
At tier 2, train the Mountain King and build 2 Arcane Sanctums and a Workshop. Your first casters should be priests and research dispel. For your army, pump rifles, priests + breakers, and mortars. Be sure to scout and see if your opponent is making more dryads or teching for bears. If dryads, make more rifles, and if he is making bears, then focus production on breakers.
Upgrades! make a huge difference. I have started just getting damage upgrades first before armor, but I see most pros go 1-1. One damage upgrade then a armor upgrade. Whatever you do, don’t underrate upgrades! As for which upgrade first, I go range (or whatever it’s called) before the iron swords whatever one; but once again, I notice ToD likes to upgrade his breakers.
At Keep with your Mountain King is when you want to start power creeping. Pick up at least one scroll of healing and maybe a potion of invulnerability. Continue pumping units and you should hit 70+ food count very quickly.
Pushing
Bring militia and your goblin shredder if you have one when you push either the elf’s expo, or if he doesn’t have one, his main. Use your mortar teams to take out buildings while keeping your others units positioned carefully. Priests should be behind the front line and spread out so they can’t all be silenced if possible.
Keep your peasants at the side, in general, as they will just be food in front; they do help get in the way if dryads or panda goes for your mortars. Build two to three towers to the side but close to his buildings, although they usually won’t really do anything. There’s something about having long-ranged siege attacking your buildings and towers going up in your base that causes players to think they have to react and do something quickly.
When fighting with high food armies, you do not want to do too much focus firing unless your opponent breaks formation first; for example, by having a panda or dryad run through to get to your mortars, or if there are faerie dragons mana flaring on top of your casters. If it needs to be said, mortars should be focus fired on dryads if you can handle it; but if you can’t it’s better to just attack move them as you don’t want your mortars chasing a dryad that has been microd back.
Mountain King bolt is best to stun the panda before it tries to use breath of fire on your units. Bolt the panda, move your units, and possibly focus fire with breakers.
If all went well, now you get to go refill your cup of tea or get some noodles and grin like an idiot for beating an elf.
Otherwise….. you cry and switch to Blizzard for area of effect and mass breakers, and you’ll probably still lose anyway.

=)














