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A Warcraft III Blog

made a map sketch

sketched out the basic stuff on paper.. anyone want to make it?

otherwise i’ll make it probably when i have time

which really means never.

Changes I Would Make

A
1. Decrease Militia Length
2. Edit maps if necessary so that creep camps are not too close to spawn location, keeping in mind distance between spawn locations.

B
1. Add un-buildable terrain immediately around creep camps, or change creep camps’ aggro radius
2. Change creep camp AI so that creeps will move back to their camp location after they move out a shorter distance than it is right now.

A nerfs human creeping. B nerfs elf creeping. Both only slightly though IMO

Balance problems are really cause of MAPS I think. Tournaments just need better map systems (and better maps!)

how to beat warden with human?

let her creep you get owned, but you can’t harass without losing units either.

????

Why DotA Sucks And How To Improve It

I decided to see what all the is fuss about and downloaded a few professional DotA replays to watch, like SK versus MYM. I do not see how these are “professionals;” the things they are good at are the aspects of the game that anyone can easily learn, and what they should be good at they lack.

All of the deaths(which pretty much ultimately decide the game) are the result of either some stupid judgement or poor game-awareness and teamwork. An example of bad decision making: a Witch Doctor (slow hero) running into the other side to try to kill a PotM and giving first blood instead (a replay from Prime Nations).. I think ‘pros’ should not be allowed to make mistakes like this. It would be a bit like a solo player trying to solo a Demon Hunter with Archmage.

To be fair, I guess there is some strategy in hero combinations, builds, and lane choices or creeping patterns, but it is much more limited compared to any other ’strategy’ game. DotA is really a team game, and teamwork is what the pros should be best at, however, watching the replays shows that they are not very good at it. I would not be surprised if a new team came and shined; there is just so much room for improvement currently.

Skill-wise there is not much to specialize in either. Last hitting? Give me a break. Reaction speed, hero ability execution? Fine. Forresting optimization? Okay, not bad. Rune timing does not impress me. My point is that individual player ability is nothing too difficult and everyone should be able to learn these, just as anyone can easily copy builds. I also do not think it is the critical part of the game.

The biggest problem holding DotA teams back is poor communication. If I recall correctly, I read that ToD and Grubby do not use vent or anything when they played together in 2v2, and they did not chat much. They just knew each other, and this mutual understanding was critical to their success. I believe this can be applied to DotA. Obviously there are more places to watch-the map is bigger as well. With all the last hitting and being constantly engaged with opponents, micro is also favored over macro. This makes good communication all the more crucial. Teams need to act as a single cell. When a hero from a lane is missing, everyone should know. There needs to be constant awareness without constant attention. Teamwork is everything.

How to achieve this? I have an idea that is quite unconventional. In addition to the five players, allow a sixth ‘captain’ in the game for each team. This commander in chief would have vision of the team and dictate all the strategy. He would take care of all the macro, letting players focus on micro. This would include making the calls for missing heroes at least, and skilled captains could tell players when to back, when to change lanes, and etc. DotA could, in effect, become a strategy game.

A small limitation this would create is that a player in the game would have to host and there would be no spots for observers.

In conclusion, to bring DotA to the next level and make it truly a game for professionals, players first need to stop making terrible noob decisions. This does not mean to stop taking risks, but risks should be calculated and shown to be worth taking in practice. Next, something must be done to improve teamwork. Map awareness is a must, but micro cannot and should not be sacrificed. Finally, after and only after the first two steps have been accomplished, focus can be put on strategy. I can already think of many possibilities. To name a couple: Feinting lane switches or retreats. Pretending to go switch from middle to top and then teleporting to push bottom. I see a little bit of faking retreats for ganking, but there is so much more to try!

changed hide custom key

from ‘i’ to ‘t.’ i is just too far away

i’ve started buy-selling dust a lot, like on EI against human for example. 38 gold so your opponent can’t have dust. what a good deal

haven’t been posting much

haven’t been playing much either

replays, i have some but can’t really post them publicly

now that i’m playing elf i really don’t know what to write about. i feel like i don’t have the qualifications to talk about elf =\ (not that i was good at human, lol)

 i will say that i’m doing fairly well with elf, and it is 100% as imba as everyone says it is

hi

who is adioace? lol first subscriber wewt

falling away with you~

blizzard announces melee map contest

check it out

anyone want to make one with me? >.>

i don’t remember how to play against ud

losing all elf vs ud now - -

warcraft isn’t really fun anyway

i play bad at 4 am.

it’s true.

Recent Replays

(4)TwistedMeadows.w3x

11 Downloads | 0 Comments

i like it when i "think" during the game and win. makes me feel g00d :O

(4)TwistedMeadows.w3x

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human versus orc on meadows

(4)TurtleRock.w3x

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maybe i should just stick to hu ;0

(2)SecretValley.w3x

33 Downloads | 0 Comments

I'm b4d, but I w1n... sometimes =\

(4)TidewaterGlades.w3x

29 Downloads | 0 Comments

why hunts so g00d, why rifles so b4d. attack move with rifles isn't to so great xd.. lizards solve though

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