I decided to see what all the is fuss about and downloaded a few professional DotA replays to watch, like SK versus MYM. I do not see how these are “professionals;” the things they are good at are the aspects of the game that anyone can easily learn, and what they should be good at they lack.

All of the deaths(which pretty much ultimately decide the game) are the result of either some stupid judgement or poor game-awareness and teamwork. An example of bad decision making: a Witch Doctor (slow hero) running into the other side to try to kill a PotM and giving first blood instead (a replay from Prime Nations).. I think ‘pros’ should not be allowed to make mistakes like this. It would be a bit like a solo player trying to solo a Demon Hunter with Archmage.

To be fair, I guess there is some strategy in hero combinations, builds, and lane choices or creeping patterns, but it is much more limited compared to any other ’strategy’ game. DotA is really a team game, and teamwork is what the pros should be best at, however, watching the replays shows that they are not very good at it. I would not be surprised if a new team came and shined; there is just so much room for improvement currently.

Skill-wise there is not much to specialize in either. Last hitting? Give me a break. Reaction speed, hero ability execution? Fine. Forresting optimization? Okay, not bad. Rune timing does not impress me. My point is that individual player ability is nothing too difficult and everyone should be able to learn these, just as anyone can easily copy builds. I also do not think it is the critical part of the game.

The biggest problem holding DotA teams back is poor communication. If I recall correctly, I read that ToD and Grubby do not use vent or anything when they played together in 2v2, and they did not chat much. They just knew each other, and this mutual understanding was critical to their success. I believe this can be applied to DotA. Obviously there are more places to watch-the map is bigger as well. With all the last hitting and being constantly engaged with opponents, micro is also favored over macro. This makes good communication all the more crucial. Teams need to act as a single cell. When a hero from a lane is missing, everyone should know. There needs to be constant awareness without constant attention. Teamwork is everything.

How to achieve this? I have an idea that is quite unconventional. In addition to the five players, allow a sixth ‘captain’ in the game for each team. This commander in chief would have vision of the team and dictate all the strategy. He would take care of all the macro, letting players focus on micro. This would include making the calls for missing heroes at least, and skilled captains could tell players when to back, when to change lanes, and etc. DotA could, in effect, become a strategy game.

A small limitation this would create is that a player in the game would have to host and there would be no spots for observers.

In conclusion, to bring DotA to the next level and make it truly a game for professionals, players first need to stop making terrible noob decisions. This does not mean to stop taking risks, but risks should be calculated and shown to be worth taking in practice. Next, something must be done to improve teamwork. Map awareness is a must, but micro cannot and should not be sacrificed. Finally, after and only after the first two steps have been accomplished, focus can be put on strategy. I can already think of many possibilities. To name a couple: Feinting lane switches or retreats. Pretending to go switch from middle to top and then teleporting to push bottom. I see a little bit of faking retreats for ganking, but there is so much more to try!