Changes I Would Make
A
1. Decrease Militia Length
2. Edit maps if necessary so that creep camps are not too close to spawn location, keeping in mind distance between spawn locations.
B
1. Add un-buildable terrain immediately around creep camps, or change creep camps’ aggro radius
2. Change creep camp AI so that creeps will move back to their camp location after they move out a shorter distance than it is right now.
A nerfs human creeping. B nerfs elf creeping. Both only slightly though IMO
Balance problems are really cause of MAPS I think. Tournaments just need better map systems (and better maps!)














turd how will i creep to lvl 2? which is a must t_t!
I like the militia lenght decrease. It doesn’t fix dryads or ud vs orc (poor ud) though.
Maps are really important, yes, but I think it’s more than that to balance. Some things are overused and too powerful (mana burn range) and others aren’t used at all (UD casters need reworking - although, I don’t know why nobody pushes human expands with necrowagon and why nobody uses UD casters vs orcs; humans and elves do it…).
agreed with above… banshees own!
UD casters seem like a hard tech especially for what they are worth. they event in geting pawned by everything from grunts to demos. 4fiend lvl 3 dk is really strong early burrow pushin, even more so if u wanna bring out 3ghouls from wood for a while.
u dont think hex is imbalanced?
only balance change I support is stats need to come from temple of the damned, dh ulti needs to be nerfed(ranged chaos dmg?), tauren totem should build in less time,
THESE ARE REALISTIC CHANGES
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