Thoughts on 1.22 human tower change
So yeah tower repair rate changed from 12 to 20. I think those numbers represent the number of seconds it takes for a peasant to fully repair a tower. (scout tower? guard?)
It’s interesting because they did not decrease tower’s hit points. To me this shows that whoever is doing the balance mainly wanted to nerf tower rushing. Sad news for all the mass tower haters? Yeah a pretty good fix.. I didn’t think about repair rate. I was actually thinking decrease hitpoints and increase build time..
Yeah I could comment on the rest of the changes but I’d probably bore myself…
Anyway, /join clan swel @ westfall =)














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