it is a modified ngl format.
each player is only allowed to win twice. upon defeating two opponents, a player is done for the war and the team chooses the next player.
other minor details need to be worked out, such as losing team or twice-winning player’s team names player first? perhaps allow a map veto for new player on twice-winning team? etc.
my idea at the moment is to have losing team name player; then the other team chooses a new player; losing team’s player chooses map.
to illustrate, team A vs team B:
starting map is turtle rock.
A1 > B1 Turtle Rock [starting map]
A1 > B2 Twisted Meadows [B's map choice]
team B says player B3 is playing next
A1 has won twice and is done for the war. team A chooses A2 to face B3.
player B3 chooses Secret Valley
A2 < B3 Secret Valley [B's map]
A3 > B3 Twisted Meadows [A's choice. Each team has their own map pool]
A3 < B4 Terenas Stand [B's map choice]
A4 < B4 Gnoll Wood [A's map choice]
war is over, and the score is [3-3]
war scoring is done by maps won. so when a player wins twice, the opposing team no longer has an opportunity to get a point from him.
note that it is possible to ‘lose’ the war before all players on a team have played (if one person is left, and the other team has 3 people). also, at least two players of a team must play for an ‘all kill’ (2-0 each).
just like ngl, with four players on a team, the minimum number of games in a war is four and the maximum is seven.
for team standings, points are awarded for each war using maps won less maps lost.
of course, I have no plans to actually start another league. :P