there are some aspects of micro I never worked on because I “quit” like two years ago. here are a couple maybe some of you will want to work on. both of them deal with “awareness”.

the first is cooldown timing. spells, items. I hardly know any of them. just knowing the value isn’t enough; you have to be able to time it too.

the second is knowing how close your heroes are to leveling (and what you need to kill to get it). for example in battles, if your shadow hunter is about to level to 3, you might want to kill something and skill heal wave before casting it.