I’m going to be collaborating with Brooklyn on a map. here’s the working blueprint I just came up with. I just fear it’s going to be a flop gameplay-wise..

already see a problem. there’s no space between y and g for a path.. that’s easy to fix though.

I need to think really hard about the gameplay now before continuing.

why don’t we make this a case study. here’s the second sketch i showed brooklyn

now let’s draw circles on what we have so far

all the expo gold mines seem a little lonely. our spawn location also is kind of lonely.. ideally we have a little more possibility for the early game, but that’s not an easy fix at this point. the east/west expo mines aren’t intended to be natural expansions, so we could just make them more difficult and that would be fine. let’s see if we can make a couple corrections and call it a night.

so 1) we moved the g’s we already had out of the way and 2) we added another g. we probably needed another green camp on the map, and this seems like a terrific spot. by the way, ‘y’ may be a green camp too. I also don’t like how y is in the spawn-natural path, so I may push the y’s into the center, but that’s something I won’t be able to decide until I start working in World Editor.

Good night!